

The stages are nice and varied, with plenty going on in the backgrounds, and overall are a step up from Tekken 5. Apart from the level of detail on the characters, the stages are more interactive: the ground breaks apart, floors and walls can be broken, there are sonic-boom style hit effects, and the engine keeps ticking over without missing a beat.
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This is the first game in the series to be designed from the ground up for HD widescreens. In terms of looks, Tekken 6 is impressive. This now means some juggles last forever, and most characters can juggle very long distances to the walls. Bound-in juggles has changed juggles entirely – you slam your opponent hard into the ground mid-juggle, and they pop up again so you can continue the punishment.

This allows for some crazy (and undeserved) comebacks and keeps both players on their toes. Once in Rage, all your attacking hits do extra damage, allowing you to get back into the game. You enter Rage when your lifebar gets down very low but you are not yet dead.

New to the system are Rage, and the juggle system has been revamped with Bound juggles. The crush system from Tekken 5 returns (moves that crouch can't get hit by highs, jumping moves avoid lows etc) and feels even stronger now – having good crush moves is more valuable than ever before. Overall, the gameplay feels as quick as ever, and movement is a fair bit tighter, which probably helps that feeling. Furthermore, the game has changed at a fairly fundamental level, so a lot of your old favourites work very differently than you may be used to. Together with returning cast members, Tekken 6 has a massive roster of 40+ characters, so you won't tire for choice. He is actually ridiculously strong, however, so maybe it's best not to poke too much fun of him. Lars is another bastard-child of Heihachi's, and looks like he just leapt from a Final Fantasy game, what with the spunky hair and futuristic army outfit. Not to mention her chainsaws (no, we're not kidding). Alisa and Lars are far more kooky characters – Alisa is 95% robot with the detachable limbs and retracting wings to prove it. Zafina is most interesting – described as an 'ancient assassin', she somewhat resembles Voldo from the Soul Calibur series, without scissor-hands. Leo actually has a very formal structure to her fighting style, sort of a mix between Feng and Leon from Virtua Fighter. Miguel, on the other hand, is a Mediterranean dreamboat scraggly hair and open-chested shirt, he has no formal training, he hits hard with little structure. Not fatman power karate either – he's fast like a hummingbird on Red Bull. Bob is a big fat American (seems a trend in recent fighters, doesn't it?) that just happens to rock at freestyle karate.
